V-Ray Next for 3ds Max is smarter, faster and more powerful than ever before.
V-Ray Next for Unreal introduces the fastest, simplest way for architects, product designers and pre-vis specialists to bring V-Ray scenes into real-time and render ray traced images directly from Unreal Editor.
Use the workflow you already know
To bring a V-Ray scene into Unreal is simple.
Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.
Smart translation of materials and lights
When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.
At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.
|Operating system||Windows® 7 SP1 64-bit, Windows® 8 & 8.1 x64, Windows® 10|
|Unreal Engine Editor version||4.19.2; 4.20.2; 4.21.1|
|CPU||Intel® or AMD® 64-bit processor with SSE 4.2 support|
|RAM||8 GB RAM and 8 GB swap minimum|
|Graphics card||NVIDIA® GeForce® 780 GTX series card or higher with compute capability over 3.01 with NVIDIA Display driver 398.82 or higher. Non-supported GPU hardware fallbacks to CPU rendering|